Legend says this powerful metal steed was crafted by Vagnir himself.
Initiative 6 Senses Perception +12; low-light vision
HP 136; Bloodied 68
AC 22; Fortitude 24, Reflex 21, Will 22
Kick (standard, at-will)
+13 vs AC; 1d10 + 8 damage.
Trample (standard, at-will)
The Adamantine Horse of Xarn can move up to its speed and enter enemies’ spaces. This movement provokes opportunity attacks, and the Adamantine Horse must end its move in an unoccupied space. When it enters an enemy’s space, the Adamantine Horse makes a trample attack; +11 vs Reflex; 1d10 + 8 damage, and the target is knocked prone.
Adamantine Charge (while mounted by a friendly rider of 7th level or higher; at-will) Mount
The Adamantine Horse grants its rider 10 extra damage on charge attacks.
Alignment Unaligned Languages Understands Common, Draconic, Supernal
Str 24 (12) Dex 12 (6) Wis 14 (7)
Con 26 (13) Int 4 (2) Cha 10 (+5)
“Swift, Untiring and nearly invincible I think we’ve found our horse.”
~Grand Arbiter Danforth